<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>0bVdnt&apos;s Blogs</title><description>Random finds and thoughts on systems, compilers, GPU compute, AI, and mathematics.</description><link>https://0bvdnt.github.io/</link><language>en-us</language><item><title>Beyond the Billionth Prime: Pushing Bare-Metal LLVM to the Limit</title><link>https://0bvdnt.github.io/blogs/billionth-prime/</link><guid isPermaLink="true">https://0bvdnt.github.io/blogs/billionth-prime/</guid><description>Bypassing libc, memory bottlenecks, and linear sieves. A deep dive into analytic number theory, Lehmer’s formula, and L3 cache pinning in handwritten LLVM IR.</description><pubDate>Sat, 30 May 2026 00:00:00 GMT</pubDate><category>number-theory</category><category>prime-numbers</category><category>llvm</category><category>llvm-ir</category><category>mathematics</category><category>lehmer&apos;s-algorithm</category><category>systems-programming</category><category>bare-metal</category><category>optimization-algorithms</category><category>dynamic-programming</category><category>algorithms</category><category>performance</category><category>assembly</category></item><item><title>Modern C++ Concurrency: The Complete Guide (From C++11 to C++26)</title><link>https://0bvdnt.github.io/blogs/cpp-concurrency-evolution-11-to-26/</link><guid isPermaLink="true">https://0bvdnt.github.io/blogs/cpp-concurrency-evolution-11-to-26/</guid><description>For decades, writing safe, high-performance concurrent C++ required navigating a minefield of platform-specific APIs and undefined behavior. This article provides an exhaustive examination of the standard&apos;s solution, tracing the language&apos;s evolution from C++11&apos;s foundational thread-and-mutex primitives to the composable, zero-overhead asynchronous execution models of C++26. Dive into a rigorous taxonomy detailing the theoretical underpinnings of thread-level parallelism, stackless coroutines, portable SIMD, and the forthcoming sender-receiver framework for modern systems programming.</description><pubDate>Sun, 08 Mar 2026 00:00:00 GMT</pubDate><category>C++</category><category>modern-C++</category><category>parallelism</category><category>concurrency</category><category>asynchronous-programming</category><category>systems-programming</category><category>software-architecture</category><category>multithreading</category><category>coroutines</category><category>SIMD</category><category>sender-receiver</category><category>lock-free-programming</category><category>C++11</category><category>C++14</category><category>C++17</category><category>C++20</category><category>C++23</category><category>C++26</category></item></channel></rss>